When relaxing atomic structures towards their ground state, each structure requires an a priori unknown number of ionic steps. In-flight auto-batching optimizes GPU utilization by dynamically replacing converged structures with new ones based on memory availability for efficient GPU utilization, especially when relaxing large numbers of structures with varying degrees of equilibrium distance.
n_atoms or n_atoms × density metricsFor more details, see the TorchSim InFlightAutoBatcher documentation
